
It's a reasonable challenge that manages to keep you on your toes the whole way through, especially at a part near the end where a few fuel barrels given to you only give one unit of fuel, and it feels like the platform is about to fall multiple times.

In order to avoid losing, you have to collect the fuel barrels, all conveniently placed around enemies. However, the stakes are raised this time, as the platform in Tanked Up Trouble has limited fuel. The level's setpiece, a moving platform, was set up earlier in the level Trick Track Trek. There's a reason nobody forgets this stage. Tanked Up Trouble - This level is how Chimp Caverns, the final world, makes its first impression, and wow. I actually really like this stage, because I find the gimmick to be a fun challenge.Ħ. This level is well-designed and the light setpiece does not make the visibility as bad as everyone says it does. While, yes, it can be annoying on your first time playing, but I don't think enough credit is being given here. Blackout Basement - At first this may seem like it would be bad because the flickering lights may make visibility unbearable, due to how often the flicker. It's genuinely one of the better levels in the game.ħ. The elevators provide pretty challenging jumps, having you jump on an elevator and then quickly jump off in order to avoid death by Zinger or bottomless pit. Tons of Klumps and Zingers guard elevator sections with the help of some Mini-Neckies. But, as soon as you hit the checkpoint, you realize that the level isn't joking around anymore. It seems like yet another typical cave level, except with a few nut spitting Mini-Neckies and rope climbing sections. Elevator Antics - This level is set in a cave, and it starts off fairly tame. Once again, the Manky Kongs in combination with other setpieces make this level a satisfying challenge that's loads of fun.Ĩ. Obviously, you can't touch the top of them, or you'll get burned. This time, though, something else is added on - flaming oil drums. Oil Drum Alley - Another level that features Manky Kongs. They honestly provide a pretty fun challenge.ĩ. They toss barrels at you, and you jump over them, trying not to get hit. What really makes this level a challenge (and by extension, more fun for me) is the Manky Kongs. Basically, you have to avoid several Klaptraps, Zingers, and jumping Kritters, which are not all that hard to dodge. Orangutan Gang - This stage takes place in a jungle, being the last appearance of this level type in the game. 3 Donkey Kong Country 3: Dixie Kong's Double Troubleġ0.2 Donkey Kong Country 2: Diddy's Kong Quest.
